
The VRgameGun Shows Innovation Isn't Dead
June 24, 2009 | 9:04 AM PST
Again, PC gaming isn't something we normally cover here on Kombo, but some stuff is just too neat (or simply bewildering) to avoid mentioning. And that brings us to the VRgameGun, which our VP/PR/Navi ("Look! Listen!) Sean O'Neill brought to my attention.
It's a game gun for the PC (though I would imagine it might be possible to apply the tech to something like the Wii, Xbox 360, or PlayStation 3) which features "Full Motion Tracking." What that basically means is if you move the gun, it moves the mouse.
Definitely a cool concept, though I'm unsure of how practical it is; it seems as though a game with lots of walking could potentially present something of a problem, especially if one were to be playing within limited space. Plus, ever noticed how much actual walking/running a game character does?
Still, that's negative thinking. Surely there would be some games in which this would make for a more immersive experience; can anyone think of some games where this would enrich the overall experience?
It's a game gun for the PC (though I would imagine it might be possible to apply the tech to something like the Wii, Xbox 360, or PlayStation 3) which features "Full Motion Tracking." What that basically means is if you move the gun, it moves the mouse.
Definitely a cool concept, though I'm unsure of how practical it is; it seems as though a game with lots of walking could potentially present something of a problem, especially if one were to be playing within limited space. Plus, ever noticed how much actual walking/running a game character does?
Still, that's negative thinking. Surely there would be some games in which this would make for a more immersive experience; can anyone think of some games where this would enrich the overall experience?


















