Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
EDITORIAL
The Children of Mickey
The Mouse has had influence.
REVIEW
God of War Collection
The PS2 games upgrade to PS3 visuals
PREVIEW
Tony Hawk Shows Off RIDE
Preview of the RIDE and skateboarding peripheral
StumbleUpon Toolbar  
Turning The Tables On The Alien Invasion
Why aren't there more games where players control alien invaders, as opposed to fighting them?
February 5, 2009 | 11:07 AM PST

by: Nick Michetti

Games like Resistance 2, Killzone 2 and Gears of War 2 have a lot of things in common. They all have great graphics. They all have great online multiplayer. They all have great presentation. They all take place in alternate timelines or the future. They all tell the story of man's epic struggle against overwhelming alien invaders that will inevitably result in a major clash of good versus evil. But games like Killzone 2, Resistance 2 and Gears 2 have something else in common as well. It's something held in common by many games with alien invasion storylines: they don't ever let you play as the aliens!



For a while now, many gamers have been intrigued by the concept of playing as the maniacal extraterrestrial antagonists of their favorite video game blockbusters. The Chimera, the Helghast and the Locust -- all three are nightmarish foes that arrive in hordes in attempts to exterminate your character and his fellow soldiers. Unfortunately, in most cases with games that have alien invasion storylines, multiplayer is about as close as you'll ever get to the experience of playing as your favorite alien opposition. In a story context, you'll have to settle for merely combating the countless numbers that try to derail you in your quest to free humanity from them. Why is this so often the case, though? Aren't the alien enemies technically as integral a part of "the look" of these franchises as the main characters, if not more so? Aliens are usually always the ones with the monstrous technology and hideous creatures that provide some of the most spectacular gameplay moments to be had in these games, but actually controlling them never happens.



Why can't the Chimera, Helghast or Locust get their own campaigns, their own storylines and their own characters? If something of that scale is too much to fit into one game, then how about spin-offs where you control the deadly alien invaders from your franchise of choice? Imagine playing a prequel to Resistance from the Chimera perspective, storming the free world prior to the arrival of Nathan Hale. Or, imagine a spin-off to Killzone 2, where you play as The Helghast and engage in deadly firefights against the ISA. The potential in exploring the universes is great; if developers could find a way to throw some powerful gameplay experiences in there, they're not creating spin-offs, they're fleshing out blockbuster franchises and making them stronger.

It's not as if giving players control of the aliens has never been done before. StarCraft -- albeit an RTS, so the situation is different -- has a really well done campaign for the "main" antagonists of the game, The Zerg. Kerrigan and her ruthless Cerebrates are amongst the most interesting characters in the StarCraft universe. The Zerg are also well designed, interesting characters just like the other alien races I've mentioned. As gameplay units, they bring their own personality and require different strategies than the player would use as Terrans or the Protoss in order to function efficiently.



Player-controlled alien invasions could prove to be the most fun and unique spin-offs that shooters have seen in recent history, provided that developers would take the time to make unique experiences and not follow cookie cutter formulas. Shooters, especially as parts of franchises, do have a tendency to get stale at times and fall back on what works. Player-controlled alien invasion spin-offs would provide the opportunity for developers to mix up gameplay and try new ideas with a concept that's never really been done before.

With a lack of freshness and originality in shooters today, it's difficult to understand why this concept hasn't been explored more. A game where you play as your favorite alien menace certainly sounds more enticing than a new World War 2 shooter. But, until such a game exists, we'll have to settle for our usual annihilation of extraterrestrial foes. We can only hope that some day, developers will wake up and give the coolest characters in alien invasions their due: the aliens themselves.

What alien invaders -- any franchise, any genre -- would you like most to play as and why? Let us know in the comments below!

Got something that we should post on the site? Send it to us!
November 20, 2009
Happy Friday! Check out the new feature content we have available. Thanksgiving is right around the corner! Make sure you think about what you're most thankful for... Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
Do you and your family celebrate Thanksgiving?
Vote!
(11/20/09 | 9:55 PM PST)
Supreme Commander 2 Moves Out in March
DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    8.75m Japan
    26.08m America
    21.86m Others
    56.69M 
    1.19m Japan
    19.24m America
    12.94m Others
    33.37M 
    3.89m Japan
    10.32m America
    12.48m Others
    26.68M 
    28.36m Japan
    39.12m America
    46.54m Others
    114.01M 
    13.12m Japan
    17.80m America
    21.88m Others
    52.80M