Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
REVIEW
MAG Review
Massive, action-packed shooter experience.
BLOG
The Invisible Land Mines
Random Access Memories
StumbleUpon Toolbar  
BLOG
My Favorite Boss Fight of All Time – What's Yours?
June 19, 2008 | 5:35 PM PST

by: Nathan Grayson



"Metal Gear Solid 4 this, Metal Gear Solid 4 that! It's all you guys (and gals) ever talk about!"

I imagine, at this point, that you're probably thinking something along those lines, so I've decided to mix things up a bit. Yep, I'm going to dedicate this space to an MGS3-related discussion. It's ok, you can lavish me with gifts and craft giant golden statues in my image after I'm done.

See, I'm still slogging my way through MGS3 after putting-off playing the entire MGS series for the past, you know, 10 years or so. Needless to say, I'm loving it, but I'll lavish Kojima with gifts and craft giant golden statues in his image some other time. Instead, I'm going to zero-in on a certain boss fight in MGS3 – a fight that's now most certainly my favorite boss fight of all time. Allow me to explain why.

Those of you who have played MGS3 know that the game was chock-full of excellent boss fights – visibly bloated from the delicious combination of quality and quantity it contained. However, Snake's tense shoot-out with the ancient – and ridiculously wrinkled – The End is by far the best. Generally, when the MGS series switches from crawling and tip-toeing to bullets and fisticuffs, the control scheme falls flat on its face. Not so with The End; his fighting style, his arena, his idiosyncrasies – everything about him is tailor-made to suit MGS' occasionally awkward controls.

But while the fight was tense, it certainly wasn't terse. In most cases, an hour-spanning boss fight sounds like a formula for hair-pulling, controller-flinging, and – God-forbid – cat-throttling. Kojima and co. solved this problem by instilling a powerful sense of urgency in the player through aural cues and things of the like, yet, in reality, designing the fight to be unusually low-risk. Since The End can't actually knock a block or two off of your health meter – he only uses a tranquilizing sniper rifle and stun grenades – odds are, you won't be hearing "SNAKE! SNAKE! SNAAAAAKE!" while throwing-down with him.

This deliberately odd pace creates an amazing atmosphere. Even though you're never really in any danger, the relaxed, easy-going nature of the fight heightens its intensity to astronomical levels. "Wait, what?" the single person reading this who hasn't played MGS3 (Hi, mom!) is likely wondering. "Relaxation creating tension? Madness!" Well, it's akin to watching a horror flick. If it's a good movie, much of its run-time will be spent in non-frightening situations, but you'll still be pressed up against the back of your sofa, peering through a peep-hole in your hands while they "cover" your eyes. Similarly, much of your time spent in The End's domain is spent in relative silence. You hear birds chirping, snakes slithering through tall grass, and then BOOM, The End nails Snake with a tranq dart, and you leap eight feet in the air – stopping only because a low-hanging chandelier gets in your way.

The palpable tension never really dissipates, but once you regain your composure – and don't worry, you will – the fight reaches its peak. It becomes a high-stakes chess match where you have all the pieces, yet somehow your opponent keeps outwitting you. When I fought The End, I sniped him, tracked him with my sound-detector, followed his footprints both with and without thermal goggles, chased after him (How does an old guy move so fast?), and snuck-up right behind him. At one point, I had blown my cover, so I just sprinted right up to him. Of course, he sent a tranq dart right into Snake's face and readied a stun grenade. So, in a fit of wild desperation, I readied a grenade of my own – a grenade of a more damaging nature – and tossed it. His stun and my explosion went off at the same time, but he took the brunt of the blow. The whole moment lasted about as long as it took you to read about it, but my heart was pounding so hard I thought for sure it had finally discovered a route out of my chest.

Eventually, I cornered The End with my shotgun, and just as he began to mockingly utter, "And you call yourself the Boss' apprentice," I pulled the trigger. One cut-scene later, and I was off to finish my mission. That's when I turned around to check the clock. The fight had taken an hour and 15 minutes. There's only one word with which you can describe that: Epic. Kind of invalidates this whole write-up, though, doesn't it?

So, what's your favorite boss fight of all time? Is it a colossal, multi-stage JRPG monstrosity, or something simple yet timeless, like Bowser in Super Mario 64? The comment section is hungry! Provide it with sustenance!

Got something that we should post on the site? Send it to us!
February 8, 2010
Twenty more winners to go for our Game a Day Giveaway! Don't hesitate... enter today! Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
Kombo's Game a Day Giveaway!
We're giving away a new game EVERYDAY throughout all of February!

Official Contest Page!

WINNERS:

  • February 2: John Riemer, Virgina
  • February 3: Jonathan Dowell, Pennsylvania
  • February 4: Chris Ryan, Florida
  • February 5: Chris Foster, Michigan
  • February 6: Adam Cuevas, Florida
  • February 7: Josh Minar, Kentucky
  • February 8: Bradley Mosbacher, Missouri
  • If SEGA made Shenmue 3, would it SELL?
    Vote!
    (02/09/10 | 12:41 PM PST)
    February's Xbox LIVE Marketplace Updates
    (02/09/10 | 12:21 PM PST)
    It May Be The End for Nippon Ichi Software
    (02/09/10 | 11:13 AM PST)
    Headaches and Sickness Induced by 3D
    (02/09/10 | 5:56 AM PST)
    HDTV vs. SNES
    DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    9.89m Japan
    31.48m America
    25.90m Others
    67.28M 
    1.25m Japan
    21.76m America
    14.63m Others
    37.64M 
    4.74m Japan
    12.71m America
    14.31m Others
    31.76M 
    29.79m Japan
    44.83m America
    50.20m Others
    124.81M 
    14.02m Japan
    18.98m America
    20.85m Others
    53.85M