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Posted by:
David Oxford
Senior News Editor
Bionic Commando Director: "So Who Owns [Blaster Master] Anyway?"
May 5, 2008 | 11:50 AM PST

In an interview with CVG, GRIN Creative Director Simon Viklund, who has been working on Bionic Commando quite a bit as of late, and particularly the Rearmed remake/prequel, spoke out about a number of issues regarding the rating of the game, sticking with the American version of the game versus the Japanese original, digital distribution, and more. But of particular note to some oldschool gamers may be the closing question, and his answer to it:

If you could remake any 8-bit game next without any restrictions, what would it be?

Viklund: "Blaster Master". In my opinion, that's the most neglected game of the 8-bit era. A true masterpiece that has such a good foundation to continue building on, but is unknown enough that it wouldn't upset too many fans if you took some creative liberties. It's the perfect game to remake.

That's what makes me hesitate to choose a game such as Mega Man (which is another NES game that I truly love) - the mere thought of the amount of passionate fans that game has is intimidating. So, Blaster Master it is. Who owns that license anyway?


Purely rhetorical, or might it be taken into more serious consideration as a future GRIN project? Perhaps time will tell. After all, it wasn't that long ago that the idea of a new Bionic Commando, much less with the addition of a remake, were nothing more than flights of fancy.
source: CVG

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